![]() No prior experience is necessary but should be able to learn at an intermediate level. ![]() You will learn from experts in these fields and with the knowledge you will gain from this course, be able to evaluate and apply how best to use visualisation in your own discipline. It also provides training in the creation of animations, and examines the applicability of different types of reality. It showcases visualisation techniques available using technology to image and display data related to the body and biological processes. It explores the structure and function of the human body including terminology used. This course is the first of its kind on Coursera. The provisionary meeting agenda will be linked in the animation-module channel before the meeting. ![]() Again it will be open for everybody who’s interested. The next meeting will be on Thursday 11 November, 18:00 CET/Amsterdam time. Copy and paste this link into your browser īy the end of this course, you will be able to:ĭefine and describe anatomical terminology related to the human body.ĭescribe the various body systems, what comprises them, and how they relate to function.Ĭreate your own 3D modelling and animations using industry standard, open-source software (Blender).Īnalyse various visualisation techniques and methods, and be able to apply them to areas of biomedical science. As such, all Blender Insitute employees will be in the cinema and not able to attend/host any meeting. With new techniques and technologies to image, process and analyse data related to the human body, and its biological processes, it is at the forefront of the digital revolution. ![]() With the advancement of digital technologies and their applications, biomedical visualisation is an evolving and popular field. Visualisation is a rapidly progressive specialty in academia, research and industry, and becoming the future of science. ![]()
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